4D Boxing The Game
This game is a Boxing simulation with polygon based sprites used to make it feel like a 3 dimentional game. It’s a nice try but doesn’t quite succeed.
You select from a number of fighters, each one having their own strengths and weaknesses. You can either play against the computer or another human opponent. My biggest gripe about the game is the sluggishness and the control method. The game runs slow even on my 030 system. The control method seems very awkward to me also. I guess you can get used to it but I still didn’t like it.
The game plays fairly well and is fun for a while. Your fighter goes through training and increases his skills with every fight. You must try to eventually beat the computer Champ, but you must go through a series of fights with lesser opponents first. Once you feel that your fighter has enough skills you can then face and try to beat the computer champ.
The graphics are okay. They consists of polygons and look cartoony and not realistic. The sound effects are very good however with some realistic punching sounds and sampled speech. The fighters move sluggishly but can be speeded up by lessening the graphic detail. There are a lot of options in the game. The fight can be viewed from about 5 different angles, including: Overhead, through your boxer’s eyes, through the computer boxer’s eyes, or through the ref’s eyes.
This is a nice feature and looks good but doesn’t really affect the gameplay.
4D Sports Boxing Amiga Screenshot