4D Sports Driving

4D Sports Driving Amiga
4D Sports Driving Amiga

4D Sports Driving Amiga Cover

4D Sports Driving Credits

  • Published by: Mindscape
  • Developed by: Distinctive Software
  • Design: Donald A. Mattrick, Kevin P. Pickell, Brad Gour, Rob Martyn, Stanley Chow
  • Programming: Kevin P. Pickell
  • Technical Support: Brad Gour, Joe Della-Savia
  • Art: Mike S. Smith, David Adams, Nicola Swaine, Kevin P. Pickell
  • Music: Michael J. Sokyrka, Kris Hatlelid, Brian Plank
  • Sound Fx: Michael J. Sokyrka, Kris Hatlelid, Brian Plank
  • Released: 1992
  • Genre: Racing, driving, Track racing

4D Sports Driving The Game

4d Sports must be one of the first ever polygon car games for the AMIGA, it even has A1000 compatibility, but can be coaxed to work on most systems. Unfortunately this game suffers mostly from its age, as there is nothing wrong (as such) with it, however many of the features a player would expect these days – 2 player, textures, real 3d, serial play, etc are not present.

What the game does have is a large selection of cars, eight different computer opponents, a GOOD track editor, and a bunch of running options, and they do enough to convince you that if remade today, this would be one of the finest driving games available on AMIGA. As it is though, the game concentrates on being an arcade game with detail – there is no tyre choice screen, but the cars handle brilliantly, and in such a way that you get the impression of being able to `push` the circuit without the game being unforgivingly difficult, as it undoubtedly would do if it tried to be a sim. Races are against either the clock or one computer car.

Unlike most driving games this one is set on stunt tracks, and so is full of loops, corkscrews, ramps and jumps – many more actual stunts can be achieved than in Stunt Car Racer, there are also different terrains which can make up portions of the track. The 4D refers to the loaded replay features, where you can replay the whole event from beginning to end from a variety of angles.

Coloured and shaded polygon graphics make up the vehicles and scenery, while the track (which can be at different levels) is plain grey tarmac, white ice, brown mud and red & white rumble strips, some of the stunts have a sort of see through grey mesh. The sound is typically minimal for a racer – engine, tyre screech and crash sounds being the entire inventory. Avoid the criminal music at all costs.

4D Sports Driving Amiga Screenshot

4D Sports Driving Amiga Screenshot

Is 4D Sports Driving Naff?

A good solid racer, which does not feature grand prix (again) and all the usual simulation baggage, although it is showing it`s age in the features and graphics. I would recommend this game for the track editor and being a fun non-top-down arcade racer.

Naffometer

7 / 10

4D Sports Driving Eliminate Repairs

  • After crashing
  • Set the replay until just before the point of impact
  • Choose “Continue Driving” option to resume the race

4D Sports Driving Instant Win

  • When the race starts
  • Drive backwards for a short distance
  • Then turn around and cross the finish line

 

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