The Adventures of Robin Hood

The Adventures of Robin Hood Amiga
The Adventures of Robin Hood Amiga

The Adventures of Robin Hood amiga cover

The Adventures of Robin Hood Credits

  • Published by: Millennium Interactive
  • Developed by: Millennium Interactive
  • Game Design: Stephen Grand, Ian Saunter
  • Programming: Alan McCarthy
  • Graphics: Stephen Grand, Robin Chapman, Paul Dobson
  • Music & Sound:
  • Released: 1991
  • Genre: Simulation, Fantasy

The Adventures of Robin Hood

I hardly think I need to discuss the plot to a game called “The Adventures of Robin Hood,” but just in case, here’s a nutshell version:

1. Get kicked out of your castle by Sheriff of Nottingham.
2. Assemble band of merry men.
3. Gain popularity of people by robbing from rich and giving to poor.
4. Be declared an outlaw.
5. Woo Maid Marian.
6. Take back castle, ruin/kill Sheriff, hoorah.
7. No this game is not based on any of the movies (especially one’s
starring Kevin Costner)

Robin Hood starts with an amusing little intro in which Robin is stripped of his castle. You take control of the sulking (no really, it’s quite funny) Robin outside the gates. This gives one the idea that Robin is not the most together or competent individual, despite what the stories say. Your job is to lead Robin on his quest to regain his castle. You don’t so much control Robin directly as click on where/what you want him to do and he does them, sometimes not quite how you wanted him to. Rescuing Will Scarlet, for example, involves shooting his captors with your bow. Save your game before you fire, as you’re just as about as likely to shoot Will instead of the guard… Erm, sorry, Will. This is mildly irritating, but actually goes along well with the feel of the rest of the game.

The game is played in isometric 3/4 view used by Populous/Power Monger and quite a few other god sim type games. Infact the game has that very sort of feel to it. You feel more as if you’re leading Robin to victory rather actually BEING Robin. The graphics are a bit on the small side, but very well done. All the major characters are easily identified and instantly lovable (it’s disgusting really). There are some static images to set the mood for certain events (such as the changing of the seasons) that are quite good (given this game’s age (’91)). All in all Robin Hood does a fine job on the visual front.

The sound does it’s job well, but is nothing too amazing. The bow makes a little “thwip” sound when you fire it, the castle gate clatters up and down, horns herald announcements and hangings, church bells ring, etc.

The Adventures of Robin Hood Screenshot Amiga

Is The Adventures of Robin Hood Naff?

All in all, Robin Hood is a fun little game with quite a bit of humour to keep you into it. There are a few points at which it isn’t very obvious as to what you should be doing and thus spend a bit of time wandering around doing nothing, but this doesn’t happen too often and never becomes a problem (you can always go practice with your bow at the target if you’re bored). It may be dated, but it’s got damn fine sense of humour and is genuinely entertaining.

Naffometer

7 / 10

The Adventures of Robin Hood Gameplay

The Adventures of Robin Hood Cheat Mode

Hold ALT and type one of the following codes while playing:

  • Outlaw stag hunting:  370
  • Outlaw the Merry Men: 371
  • Outlaw Robin Hood:  372
  • Put a price on Robin’s head:  373
  • Change seasons:  441
  • Move to island near Little John:  213
  • Move to spring near Wizard:  214
  • Merry Men join up:  659
  • Marion falls in love with Robin:  103
  • Maximum heroism:  166
  • Minimum heroism:  167
  • Legalise Robin Hood:  828
  • Start a church service:  666

 

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