Auto Zone The Game
Auto Zone was a small 16k game released by Players on the Commodore 16 in 1987. It was written by Keith “Howlin MAD” Harvey and produced by Richard Paul Jones. Both of whom were also behind one of my favourite games when I was a younger lad, “Auriga“.
Auto Zone is an action platform game that is great fun to play, even if it is very hard. Well I found it hard. I played it for an hour this morning. I couldn’t get passed Zone 3 and there are 16 Zones in total. I will probably give it another go when I have plenty of free time, just to see how far I can get.
So, the story of the game is that ” You are trapped on a supposedly dead moon and your only means of escape is to drive your small highly versatile surface buggy across the many sectors of the “Auto Zone” “.
The game scrolls left which at first I found a little strange as most games scroll to the right. Anyway, you drive your buggy called the “XL-PROCON” through the different zones jumping over gaps and onto different platforms. There are obviously, obstacles to avoid and you must avoid colliding into platforms, walls, and falling. Your vehicle has 2 speeds and each speed gives you a different jump. Generally the slower speed allows you to jump higher.
Game Story from Cassette Cover
” While on a routine ferrying mission your scanners alert you to what seems to be signs of habitation. The source of the signals seem to be coming from the nearby dead moon. As a result of this information you are duty-bound to investigate.
So having employed your XL-PROCON surface buggy your computer directs you towards the phenomena in an area called the “AutoZone”. This are has been explored before by several probes, but all have failed to report back.
As a result of this, the area is regarded as dangerous. From the information orbital satellites have been able to obtain, scientists predict that somewhere in this zone there is pocket through which escape should be possible.
Success depends on dexterity and quick thinking…”