Ghosts ‘n Goblins C64

Ghosts 'n Goblins Commodore 64

Another great arcade conversion for the Commodore 64 was Ghosts ‘n Goblins.  This great side scrolling platform action, Ghosts ‘n Goblins on the C64 is a classic that I just had to take another look at.

Ghosts 'n Goblins Commodore 64 Cover

Ghosts ‘n Goblins C64 Cassette Cover

Ghosts ‘n Goblins C64 Credits

  • Published by:  Elite Systems
  • Developed by: Capcom Co.
  • Coded by:  Chris Butler
  • Graphics by:  Chris Butler
  • Title screen by:  Ste Pickford
  • Music by: Mark Cooksey
  • Released: 1986
  • Genre:  Arcade Action, Platform, Shooter, Fantasy

Ghosts ‘n Goblins The Game

I first played this game on the Commodore 16 when I was a kid and found it extremely difficult.  When I played this on my friends C64 I was amazed at this differences compared to my C16 version.  It may well have been this game that had me wanting my parents to buy me a C64 all those years ago.

The C64 version of Ghosts ‘n Goblins was single loading, which is an advantage in that the loading time is reduced, it does have the disadvantage of shortening the game to 4 levels instead of the original 6.

You are the Knight Sir Arthur and the evil Demon has kidnapped your beloved. Wearing your armour and armed with spears, torches, daggers and other objects that you find along the way, you must go through the 4 levels that separate you from your beautiful princess.

You must avoid or destroy all the strange creatures, demons, dragons, giants and zombies that stand in your way.  On your journey you may also encounter some other characters that maybe friend or foe.  On your journey you will cross different scenarios, starting in the cemetery and moving through a forest, an ice palace, a ghost town, high in the clouds, a fire bridge, an underground labyrinth and the demons castle.

Ghosts ‘n Goblins Screenshots

The controls are very simple, you can walk left and right, jump.  You use your current weapon by pressing fire. When you take a hit you don’t die straight away, you firstly lose your armour and run around in your underpants.  If you get hit a second time, you will lose a life.   There are various pick-ups in the game bombs and fire weapons that don’t really help, avoid collecting the fire-torch its pretty useless.

Is Ghosts ‘n Goblins on C64 Naff?

Technically Ghosts’n Goblins is very good to have been published in 1986. Although the characters are smaller than those of the arcade.  This does not detract from the quality of the game.  The graphics are very good with good animation, all considering that the tape version of the game is less than 50KB.

The music composed by Mark Cooksey, is perfect and puts you in a situation, like the version of Chopin’s Prelude #20 in C minor as you cross the cemetery.  There is not very much in the way of sound fx. The controls work well and respond perfectly.  The game is fairly difficult but after you get passed the initial difficulty factor (or after you’ve played it, god knows how many times), the gameplay is super fun.  If this conversion still had the original 6 levels it would border on the impossible to complete.

In short though, Ghosts’n Goblins on the C64 is a fantastic conversion of a classic action arcade platformer, whose only negative point is perhaps its high difficulty.

8.5 / 10 rating
8.5 / 10

Ghosts ‘n Goblins C64 Cheats

  • Invincibility: POKE 4170,10
  • Unlimited Lives:POKE 1835,234
  • Unlimited Time:POKE 3901,0 SYS 2128
  • Zombies fly around: POKE 7086,27 SYS 2128
  • Zombies turn into dolls: POKE 7086,18 SYS 2128
  • Zombies turn into dragon heads:POKE 7086,26 SYS 2128
  • Zombies turn into phantoms:POKE 7086,19 SYS 2128
  • Level Select (Xdenotes level number 0-3) :POKE 2203,X SYS 2128

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