Ghosts ‘n Goblins C64
Another great arcade conversion for the Commodore 64 was Ghosts ‘n Goblins. This great side scrolling platform action, Ghosts ‘n Goblins on the C64 is a classic that I just had to take another look at.
Ghosts ‘n Goblins C64 Credits
- Published by: Elite Systems
- Developed by: Capcom Co.
- Coded by: Chris Butler
- Graphics by: Chris Butler
- Title screen by: Ste Pickford
- Music by: Mark Cooksey
- Released: 1986
- Genre: Arcade Action, Platform, Shooter, Fantasy
Is Ghosts ‘n Goblins on C64 Naff?
Technically Ghosts’n Goblins is very good to have been published in 1986. Although the characters are smaller than those of the arcade. This does not detract from the quality of the game. The graphics are very good with good animation, all considering that the tape version of the game is less than 50KB.
The music composed by Mark Cooksey, is perfect and puts you in a situation, like the version of Chopin’s Prelude #20 in C minor as you cross the cemetery. There is not very much in the way of sound fx. The controls work well and respond perfectly. The game is fairly difficult but after you get passed the initial difficulty factor (or after you’ve played it, god knows how many times), the gameplay is super fun. If this conversion still had the original 6 levels it would border on the impossible to complete.
In short though, Ghosts’n Goblins on the C64 is a fantastic conversion of a classic action arcade platformer, whose only negative point is perhaps its high difficulty.