The Legend of the Mystical Ninja
The first thing that catches our attention is the enormous color that invades everything, and then we realize the small details, such as the movement of the trees and grass with the wind, the reflection of the Sun in the water or the transparencies of some enemies.
The whole game has a setting based on feudal Japan that gives it a certain irresistible charisma. To be one of the first Super Nintendo games, it is surprising to see the high graphic level, making use of many of the graphic possibilities that the console had, such as rotations, zooms, transparencies or deformations. It also has a large number of different enemies, all with a very funny and well made design.
The Legend of the Mystical Ninja First Village
The Legend of the Mystical Ninja 4th Island
It is clear that Konami took care of its games at a sound and musical level like no one else. They delight us here with all kinds of sounds, funny, nice and always well chosen. The music is simply masterful. From the song on the presentation screen, we realize that we are facing something truly great. But it does not end there; Each scenario, each situation, has its own melody, and each time we believe that it cannot be improved, we see that the next one surprises us even more.
Konami of the 90s is known for being, along with Capcom, the one that composed the best soundtracks, and a good example of this is The Legend of the Mystical Ninja. If you remember; Teenage Mutant Ninja Turtles: Turtles in Time, Super Probotector, Cybernator, Super Castlevania, Super Parodius or Sunset Riders you realize that at this time some of the greatest soundtracks in the history of the video game were created.
The game does not start with a specific plot, the plot emerges little by little as we progress. At the beginning, Dr. Yang, our teacher and companion informs us that strange events are happening in our town, so Kid Ying, along with his friend, decide to investigate.
The game is an adventure with RPG overtones and action moments with a bit of platforming. At the beginning we are given the possibility to choose between one or two players (Kid Ying and Dr. Yang), being the cooperative option much more rewarding. Our objective is to travel through different areas of Japan to find the whereabouts of Princess Yuki, who has recently been kidnapped.
During our trip we will find a multitude of mini-games to liven up the journey; These are found in some of the houses in the towns and range from going through a labyrinth in the first person to betting on horses, the game of wack a mole, to games in which we can play hockey, a copy of Breakout and the NES Gradius on its first full screen.
The game is divided into zones, normally divided into two parts: the investigation part, in which we move in the four directions and enter houses and shops; and the part of action and platforms, in which we have to reach the final enemy. Each zone begins with a time of 999 seconds. Between the zones we see a small animated scene with touches of humor.
In total we will go through nine different areas each with its corresponding final enemy. The first area takes place in our town of origin, and the second part in the cemetery; the second zone takes us to another town on an island; the third zone will be entirely in an amusement park; in the fourth zone we return to a town and later to a temple; in the fifth we will move through a kind of cave town in the mountains and its second part in another temple; the sixth zone takes place in a town and in the mountains; the seventh will be in a town on the beach; the eighth in a town on the coast plus the royal palace. After the final enemy it seems that we have rescued the princess and the game ends but it is a trap and we still have an area.
We have an energy bar decreases as the enemies touch us. In order to defend ourselves we have a main weapon, which begins as a kind of pipe, which we use as if it were a stick and which, once improved becomes a longer pipe. The last upgrade turns our pipe into a yo-yo whose range is greater than the previous one. Dr. Yang attacks with a noisemaker in his third upgrade. As secondary weapons we have bombs and the coins we collect themselves, which we will use as if they were ninja stars, Dr. Yang uses ninja stars instead of coins. We can do various actions; we can jump, move crouching and attack. In two-player mode, one of the two characters can climb on top of the other. In this way, only one player will control both while the other is dedicated to attacking.
The duration of the game, if we are exploring calmly, can reach up to three hours, some more if we entertain ourselves with the multiple minigames, but it can be finished in an hour and a half.