Dark Castle The Game
Dark Castle was a late conversion of one of the best games released on Mac in 1986. The original, designed by Mark Pierce and programmed by Jonathan Gay, was a beautiful black and white game, while the Mega Drive version, released five years later, is a nonsense created by Electronic Arts. The story tells us that, controlling Prince Duncan, we must go through the fourteen rooms (divided into four areas that we can choose from a central room) that make up the Dark Castle in order to dethrone the evil Black Knight. A whole pot going, come on. The game is a kind of platform adventure for a single player, quite decaffeinated and above all with a difficulty that borders on the absurd.
The first thing that catches your eye (negatively, of course) are those graphics unworthy of a console like Mega Drive, with a power much higher than what this game shows us. What’s more, the graphic section is even bad for a Master System, which has real works of art in that regard. The bad controls of the main character and the terrible animations (especially when jumping or attacking) do not help anything either. It is that in the other technical sections it continues, never getting any better. The sounds that accompany the game are horrible and annoying and make you want to throw the console, TV and controls out the window.
For its part, the soundtrack or, rather, the only song in the whole game, is repeated ad nauseam (Tocata y Fugue in D Minor BWV 565 by Johann Sebastian Bach), from the start menu to the end. Although at first it is not at all bad, after a few minutes we feel its deficiencies, it begins to tire and unhinge us more and more. It’s not helped by the absurd difficulty of the game, making its playability one of its worst assets. In Dark Castle they kill you almost by looking at you.
The game is very short, so much so that its ridiculous fourteen rooms are completed in just over ten minutes with the addition that we will not see a sad ending after defeating one of the most useless enemies in the world of video games.